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"created_at": "2026-04-10T20:50:21Z",
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"description": "mage-go fork of https://git.sr.ht/~cdcarter/mage-go",
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"default_branch": "awesome",
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"primary_language": "Go",
"significant_languages": [
"Go"
]
},
"owner": {
"blog": "http://throwingbones.com",
"name": "Ben Prew",
"type": "User",
"login": "benprew",
"company": null,
"location": "Portland, OR",
"followers": 59,
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"created_at": "2008-12-02T18:58:16Z",
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{
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},
{
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"kind": "minor",
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},
{
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"published_at": "2026-06-05T02:21:35Z"
},
{
"tag": "v0.3.0",
"kind": "minor",
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}
],
"recent_commits": [
{
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"body": null,
"is_bot": false,
"headline": "Fix lint issues in pylib",
"author_name": "Ben Prew",
"author_login": "benprew",
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{
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"body": null,
"is_bot": false,
"headline": "Fix lint issues",
"author_name": "Ben Prew",
"author_login": "benprew",
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{
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"body": null,
"is_bot": false,
"headline": "Fix high-priority lint issues",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-12T22:52:35Z",
"body_truncated": false,
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},
{
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"body": null,
"is_bot": false,
"headline": "remove unused code (per lint warnings)",
"author_name": "Ben Prew",
"author_login": "benprew",
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"body_truncated": false,
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},
{
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"body": null,
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"headline": "arabian: fix land definitions, Diamond Valley and Lib. of Alexandria",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-12T22:38:13Z",
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},
{
"oid": "47afe36cfe4ee95776e3805ac87d2765c67b534f",
"body": null,
"is_bot": false,
"headline": "modernize is installed by the system",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-12T19:26:25Z",
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},
{
"oid": "604edacba861d12006d9246a29b036269a5d71b7",
"body": "This is a new naming convention. Functions that implement changing the game state\nlike sacrifice, destroy, etc should be prefixed with Do, ex. DoSacrifice\nDoDestroy. This helps identify that this the function that actually makes the\nchanges to the game state.",
"is_bot": false,
"headline": "Refactor sacrifice into it's own action_ file & make a Do-function",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-12T19:24:21Z",
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{
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"body": null,
"is_bot": false,
"headline": "Heuristic AI: Account for game state when evaluating ability",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-11T06:44:10Z",
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},
{
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"body": null,
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"headline": "Make controller changes first-class",
"author_name": "Ben Prew",
"author_login": "benprew",
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{
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"body": null,
"is_bot": false,
"headline": "Simplify skills and run through validator",
"author_name": "Ben Prew",
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},
{
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"body": null,
"is_bot": false,
"headline": "Use new continuous effect DSL verbs to simplify some cards",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-10T04:59:54Z",
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},
{
"oid": "971f102a87e93502a7907afd91ab3ee027cdc5a4",
"body": "Ability add/remove was modeled as an additive counter (grantedAttrs > 0),\nso \"loses all landwalk\" (-1) couldn't overcome two Goblin Kings granting\nmountainwalk (+2), leaving the creature wrongly unblockable. Per CR 613.9\ngrant vs. remove resolve in timestamp order (last writer wins) and per CR\n702.1\n[…]\nonvert Hammerheim to RevokeLandwalk().Targeting(ToTarget()), and\ndeep-clone while-conditioned target effects so AI search clones can't\ncorrupt the real effect's expired latch through a shared pointer.",
"is_bot": false,
"headline": "Fix landwalk removal vs multiple lords; add RevokeLandwalk DSL",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-05T00:14:59Z",
"body_truncated": true,
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},
{
"oid": "42a637f65d6a21d79a1a6f613ada3135f6963593",
"body": "Cards that keep a permanent tapped to maintain a continuous effect on a\ntarget (Tawnos's Weaponry, Phyrexian Gremlins, Ashnod's Battle Gear,\nWillow Satyr, Rubinia Soulsinger) used AttrMayNotUntap, which prompted\nthe player every untap step even after the target had left the\nbattlefield and there was\n[…]\nits\ntap-maintained effects still has a target on the battlefield. Sources\nwhose tapped state maintains something else (storage lands, Tawnos's\nCoffin) keep the normal 'may choose not to untap' prompt.",
"is_bot": false,
"headline": "Auto-untap tap-maintained permanents once their target is gone",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-04T19:20:58Z",
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},
{
"oid": "ac384b835dacc2d03813447d0781d28ba2be19b0",
"body": "Pump was only used to save creatures from lethal burn on the stack.\nExtend it to the declare-blockers step (survive predicted combat\ndamage when no regeneration is available, or pump power to kill the\ncreature being fought) and to CalculateLethal's push-through estimate\n(affordable pump can clear a trampler over a blocker's toughness, or\nlet a first striker reach lethal-to-blocker threshold).",
"is_bot": false,
"headline": "[Heuristic AI] Use pump abilities during combat and in lethal calc",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-02T18:10:12Z",
"body_truncated": false,
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},
{
"oid": "efc40522a375e413f2d92bf33e77972f8d64a112",
"body": "And how they can be used to save creatures, similar to regeneration",
"is_bot": false,
"headline": "[Hueristic AI] Teach heuristic AI about pump abilities",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-02T03:15:29Z",
"body_truncated": false,
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},
{
"oid": "ba221ccdd2026cb6b0513edc6c1e88faecb084f6",
"body": "This was from a game where Opp had a benalish hero and cast holy strength on it.\nBefore it resolved, I cast terror on benalish hero. Holy strength stayed on the\nbattlefield attached to nothing.",
"is_bot": false,
"headline": "Fix bug targets that changed zones weren't being marked as illegal",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-07-01T14:44:45Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "97f06ae875c38da36478d7f7a3c37e8ecf4ca691",
"body": "Add an AITargetExile / TargetExile target purpose for removal that gets\naround indestructibility (exile, sacrifice/edict, -X/-X). Unlike\nTargetRemoval, it applies no indestructibility penalty, so the AI scores an\nindestructible creature as an ordinary high-value target. Tag Swords to\nPlowshares with TargetPurposeOverride: AITargetExile so it correctly aims\nat the opponent's biggest threat even when that threat is indestructible.",
"is_bot": false,
"headline": "Teach AI that exile-based removal bypasses indestructibility",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T20:52:32Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "11bce18a3bae8972c77d520b99589f594284d343",
"body": "Extend the combat-trick solver beyond untargeted self-pump (Frozen Shade)\nto targeted pump abilities — one creature pumping another via a mana-only\n\"{cost}: target creature gets +X/+Y\" ability. gatherAbilityPumps collects\nsuch abilities the player controls; applicablePumpUnits offers them as\nrepeata\n[…]\n\n\nTap/sacrifice-cost and \"target creature you control\"-only nuances aside,\nthis covers the common case on both attack and defense.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Model targeted pump abilities in the combat solver",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T19:47:24Z",
"body_truncated": true,
"is_coding_agent": true
},
{
"oid": "1f9c71abc789892cc083fc8c956f0abbe92080fe",
"body": "Attack and block decisions were delegated to the combat solver, but the\nsolver only modeled mana-only self-pump abilities on blockers — pump spells\nin hand (Giant Growth) and self-pump on attackers were invisible. As a\nresult the AI refused profitable attacks and ignored blocks a held trick\nwould wi\n[…]\n SolveDefense (our\nblockers) and into the attacker's response in worstBlockingResponse (our\nattackers). Opponent pump still models on-board abilities only, never hand\nspells, per the package contract.",
"is_bot": false,
"headline": "Make the combat solver account for held pump tricks",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T02:29:39Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "e531d886853d9723c061c863d56013c3ec26cbc4",
"body": "holdBackValue caused PriorityAction to pass the entire main phase whenever\nan instant was worth holding, so the AI would not deploy a creature or cast\na sorcery it could also afford. Holding a trick should reserve only the\ninstant's mana, not stop board development.\n\nExtract bestHoldableInstant, add\n[…]\ned via the combined cost through the color-aware mana solver).\nOnly pass when no such development play exists. X-cost spells consume all\nmana, so they are excluded from coexisting with a held instant.",
"is_bot": false,
"headline": "Reserve mana for held instants instead of freezing the main phase",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T02:16:35Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "efa064555589be70513a2eb39fa96b75579b3dc1",
"body": "Counterspells were never cast: target selection had no SpellOnStackTarget\ncase, so a counter found no valid target and was skipped. Add that case\n(in both spell and activated-ability target selection) plus a helper that\nranks stack spells by value, only ever targeting an opponent's spell and\ncounter\n[…]\n to EffectProperties (set on the regeneration-stoppable\ndestroy effects, not exile/sacrifice/no-regen/-X/-X) and a stack-response\npath that shields a creature doomed by destroy-removal or lethal burn.",
"is_bot": false,
"headline": "Teach heuristic AI to cast counterspells and regenerate vs removal",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T02:16:31Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "0196f463218c6d018add091643e6e0721317d9a1",
"body": "The Legacy flag kept the old pre-weighted heuristic alive solely as a\nlegacy/old benchmarking mode in the gametest and scenariotest harnesses.\nNothing in production or tests depended on it, so the two near-identical\ndecision paths were pure maintenance hazard — improvements had to be\nmirrored or the\n[…]\nluateResponseLegacy along with the legacy/old harness modes. The\nsolverProfile life/board tuning that was gated on !Legacy is now\nunconditional, matching what every non-legacy caller already received.",
"is_bot": false,
"headline": "Remove duplicated legacy heuristic AI decision paths",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T01:45:33Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "7cae305177c6c1f5bd30e1ad3c252a7717d3d245",
"body": null,
"is_bot": false,
"headline": "Merge branch 'ai-choice-hooks-multitarget' into awesome",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T01:19:39Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "89a8941f372fd20becc675ff60922524328e54d7",
"body": "Specifically Murk Dwellers damage isn't accurate.",
"is_bot": false,
"headline": "Fix issue with AI combat solver not handling unblocked triggers",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T01:05:32Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "511d1452d2ea69ce153b71a543cc6cc89c388ff1",
"body": "…at code\n\nThe heuristic AIPlayer previously fell back to BasePlayer's naive defaults\n(pick-first / max / White) for every resolution- and cost-time decision,\nundercutting its careful from-hand targeting. Add value-aware overrides that\nroute through the existing eval scoring:\n\n- ChoosePermanent: sacr\n[…]\ncanSingleBlockKill,\nraceInformedAttack, raceInformedBlock) and their tests. evaluateCombatOutcome\nmoves into combat_test.go as the harness that still exercises the live\nsimulateCombatDamage simulator.",
"is_bot": false,
"headline": "Add heuristic AI choice hooks, multi-target selection; drop dead comb…",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-29T00:12:31Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "00e4dab5f1fc37eaf17ce9860af9b34a523ecc52",
"body": "Cast-time aura targeting ignored the aura's effect (always aimed at own\ncreatures) and player-targeted spells always hit the opponent. Give auras\nan AI profile and make target/timing selection outcome-aware:\n\n- Add AuraAIProfile metadata (boost amounts / steals-control) recorded at\n construction; N\n[…]\n pump tricks (Giant Growth) through declare-attackers, casting them\n after blockers are declared unless a threat is on the stack.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Teach heuristic AI to target detrimental auras and time pump spells",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-28T16:51:35Z",
"body_truncated": true,
"is_coding_agent": true
},
{
"oid": "2af6042760028994bd662945f826b98f634400fe",
"body": "Cast-time aura targeting ignored the aura's effect (always aimed at own\ncreatures) and player-targeted spells always hit the opponent. Give auras\nan AI profile and make target/timing selection outcome-aware:\n\n- Add AuraAIProfile metadata (boost amounts / steals-control) recorded at\n construction; N\n[…]\nld kill.\n- Score these auras in SpellValue instead of flat CMC.\n- Hold pump tricks (Giant Growth) through declare-attackers, casting them\n after blockers are declared unless a threat is on the stack.",
"is_bot": false,
"headline": "Teach heuristic AI to target detrimental auras and time pump spells",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-28T16:51:35Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "c8d1ab4925bba9cd53d72275f8dfa6a5ece215d0",
"body": "Add per-player duel counters for spells, lands, attacks, creature deaths, and non-combat damage so downstream games can evaluate in-game achievements at game over.",
"is_bot": false,
"headline": "Track per-duel objectives for achievements",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-27T02:58:09Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "c50c183ab0857cc36113c39928c40ba0a84a5730",
"body": "Add per-player duel counters for spells, lands, attacks, creature deaths, and non-combat damage so downstream games can evaluate in-game achievements at game over.",
"is_bot": false,
"headline": "Track per-duel objectives for achievements",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-27T02:58:09Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "d33a5dc09db6132ca4f34fc439878514e9b45a16",
"body": "Oubliette set PhasedOut only on the target creature, leaving its Auras\nvisible but attached to an invisible host. The aura-legality SBA then saw\n\"attached to nothing\" and put them into the graveyard.\n\nPer CR 702.26f, Auras and Equipment attached to a phasing permanent phase\nout indirectly with it; p\n[…]\nents in the aura/equipment SBA loops so\nthe indirectly-phased attachments are no longer dropped. Oubliette now\nuses these helpers.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Preserve auras and counters when Oubliette phases out a creature",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-27T02:45:31Z",
"body_truncated": true,
"is_coding_agent": true
},
{
"oid": "872b34b92579a5d4782f7ed801c63757284aaf5a",
"body": "Oubliette set PhasedOut only on the target creature, leaving its Auras\nvisible but attached to an invisible host. The aura-legality SBA then saw\n\"attached to nothing\" and put them into the graveyard.\n\nPer CR 702.26f, Auras and Equipment attached to a phasing permanent phase\nout indirectly with it; p\n[…]\n the caller can phase exactly that\nset back in. Skip phased-out permanents in the aura/equipment SBA loops so\nthe indirectly-phased attachments are no longer dropped. Oubliette now\nuses these helpers.",
"is_bot": false,
"headline": "Preserve auras and counters when Oubliette phases out a creature",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-27T02:45:31Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "e4b88b71ade818e40840464a03627cca18538056",
"body": "Add ForcedActivationTargets to skip target prompts when an activated\nability's targeting offers no real choice (\"you\", or a single legal\ntarget). The engine fills these in on activation and the interactive\nlayer suppresses the prompt. Rework Conservator to use the untargeted\ncontroller prevention step.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Auto-fill forced activation targets",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-25T02:30:27Z",
"body_truncated": false,
"is_coding_agent": true
},
{
"oid": "2fabc1e07cad6acfbd5cf43b65c03ec442cc4926",
"body": "Add ForcedActivationTargets to skip target prompts when an activated\nability's targeting offers no real choice (\"you\", or a single legal\ntarget). The engine fills these in on activation and the interactive\nlayer suppresses the prompt. Rework Conservator to use the untargeted\ncontroller prevention step.",
"is_bot": false,
"headline": "Auto-fill forced activation targets",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-25T02:30:27Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "87e129e2734cb62d710bef8286d36e73c1564684",
"body": null,
"is_bot": false,
"headline": "Prune redundant keyword grants from AI search",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T21:51:03Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "ec24884d44a46495ecef1a486ba63d83c1a160c4",
"body": null,
"is_bot": false,
"headline": "Avoid redundant keyword grants in heuristic AI",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T21:50:57Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "f63d7916412034ea94c5eab03d9d3f3f1f84ecf5",
"body": null,
"is_bot": false,
"headline": "Detect redundant keyword-grant activations",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T21:50:52Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "1ba24f69e8e765e1649c222e4c2a936e3eb9b8f5",
"body": null,
"is_bot": false,
"headline": "Reuse target prevention effect for sources",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T21:46:49Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "efaf2611245dbbb74cc205ee39bec1315392523a",
"body": "Replace the central ExecuteEffect type-switch interpreter with per-type\nApply(*EffectContext) methods. Each effect now implements its own\nresolution logic, so dispatch is a direct e.Apply(ctx) call.\n\n- Move all exec* functions into Apply methods on their effect types\n- Delete executor.go; ApplyEffec\n[…]\nfects\n return their concrete types like the rest of the DSL\n- Make nil branch handling explicit in IfElse/IfVarGT and ApplyEffect\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
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"headline": "Refactor effect dispatch to Effect.Apply methods",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T19:50:19Z",
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{
"oid": "af177109f54b7c6b11c74c8fadd091cb1c8259e2",
"body": null,
"is_bot": false,
"headline": "Refactor Rock Hydra prevention into engine DSL",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T19:08:10Z",
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},
{
"oid": "d4e6068dfee8133b1ae68350c24baba7dc043645",
"body": null,
"is_bot": false,
"headline": "Implement Rock Hydra abilities",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T18:59:00Z",
"body_truncated": false,
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},
{
"oid": "0408e5a4cdc1850a9137cdf56b444ffd4942ff9b",
"body": null,
"is_bot": false,
"headline": "Fix Manabarbs damage target",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-23T15:35:05Z",
"body_truncated": false,
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},
{
"oid": "6861ae2924bc42102572316f36a03770984a151b",
"body": null,
"is_bot": false,
"headline": "Auto-pass priority without player actions",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-21T03:31:00Z",
"body_truncated": false,
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},
{
"oid": "487dd06b42aa270c0d1d24a1aee872298043ecee",
"body": null,
"is_bot": false,
"headline": "refactor: unify effect condition handling",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-21T03:17:49Z",
"body_truncated": false,
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},
{
"oid": "4e9abf704fac19ab5e0c32becf8a17120e6c49d3",
"body": null,
"is_bot": false,
"headline": "Clean up AGENTS file and remove unsed doc file.",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-11T03:23:03Z",
"body_truncated": false,
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},
{
"oid": "a18823e90a929ecd849e62ea76c08c6674fd32e4",
"body": "Mana Vault was triggering on every upkeep, instead of only on controller's upkeep.",
"is_bot": false,
"headline": "Implement Leviathan. Also fix Mana Vault",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-11T03:19:47Z",
"body_truncated": false,
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},
{
"oid": "ef35dac1a3f34bcb0e931d89a6ccb0422addaacb",
"body": null,
"is_bot": false,
"headline": "Remove duplicate effect",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-08T20:34:30Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "c2c2dca5d0bfb92dc19fb1bfa0ee9e2cf788ff7e",
"body": null,
"is_bot": false,
"headline": "Merge branch 'task-ai-pirate-ship' into awesome",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-08T02:24:39Z",
"body_truncated": false,
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},
{
"oid": "c5a402e7b23848ed9b497b3eb6ee967c8e8b2f74",
"body": null,
"is_bot": false,
"headline": "Merge branch 'task-upkeep-optional' into awesome",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-08T02:15:25Z",
"body_truncated": false,
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},
{
"oid": "1f625b0f752d5d783fe2ae9fe6992e758a4406ca",
"body": null,
"is_bot": false,
"headline": "Add optional mana payment effects",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-08T01:49:24Z",
"body_truncated": false,
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},
{
"oid": "22a7bae8c181e8f7e4dd00b7cc87f02c95af3e04",
"body": "The heuristic target selection for {T}: deal N damage to any target\nabilities declined to activate when the opponent's only creatures were\ntoo large for the ping to profitably damage and the opponent was not at\nracing/lethal life. For free recurring pings (no mana cost, paid only by\ntapping, e.g. Pi\n[…]\npponent's face when no creature is\nworth burning, gated on a new isFreeRepeatablePing check so mana-costed\npingers are unaffected.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "AI uses free repeatable pings (Pirate Ship) on opponent face",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-06T17:51:26Z",
"body_truncated": true,
"is_coding_agent": true
},
{
"oid": "f03ad9c2762f3d8bd86e13573e6ff161c5f72213",
"body": "SacrificeAtUpkeepUnlessPay previously force-paid the cost via TryPayManaCond\nwhenever the controller had the mana, so the player could never choose to let\nthe permanent be sacrificed. Replace it with a SacrificeUnlessPayMana effect\nthat prompts the controller (Player.ChooseMayAbility) and only pays \n[…]\nand can afford it; otherwise the source is sacrificed. AIPlayer now\noverrides ChooseMayAbility to accept pay-to-keep upkeep costs.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Support optional upkeep cost payment (e.g. Junun Efreet)",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-06T17:49:35Z",
"body_truncated": true,
"is_coding_agent": true
},
{
"oid": "9dd094944948fa497e69ba139825aa0b1076266a",
"body": "bestXValue now computes lethal damage to a targeted creature as its\ncurrent toughness minus damage already marked, instead of always paying\nits full toughness. This avoids wasting mana when the creature is already\ndamaged while still guaranteeing lethal, clamped to available mana.\n\nCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "AI pays enough X to kill targeted creatures",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-06T17:47:18Z",
"body_truncated": false,
"is_coding_agent": true
},
{
"oid": "67b68041f10dce83b1c129bef116db0348e361cb",
"body": null,
"is_bot": false,
"headline": "Update generated pylib header",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-05T02:21:35Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "064e45e2e106ebfc099f02e6ae929cdd3879b071",
"body": null,
"is_bot": false,
"headline": "Improve AI regeneration combat actions",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-05T02:21:27Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "f5b8f2aa854b9c14014e689e6ac09c86ba270f8d",
"body": null,
"is_bot": false,
"headline": "Track regeneration in gathered effects",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-06-05T02:21:06Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "93c9eceb9fae58984f4332e4c6f74e81ee77b316",
"body": null,
"is_bot": false,
"headline": "Teach heuristic AI to use regeneration",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-30T15:52:11Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "af34487c779d8e64cdb5a388e4baba7e50464228",
"body": null,
"is_bot": false,
"headline": "Rename module to github.com/benprew/mage-go",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-30T03:46:41Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "58f6518a4249dc9960c751d70b3d52f27330ed4e",
"body": null,
"is_bot": false,
"headline": "Fix combat lethal damage and Earthbind timing",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-28T15:25:58Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "26d243192ed5e7cd82d389a4fd75d413291e5931",
"body": null,
"is_bot": false,
"headline": "Generalize heuristic AI hints",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-22T22:08:56Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "b4f394a50ff1898b059239db703d1e36d06cd951",
"body": "Adds the missing timing rules to Nettling Imp's activated ability:\ntarget must be a non-Wall creature the active player has controlled\nsince the beginning of the turn (no summoning sickness), and the\nability can only be activated on the opponent's turn before attackers\nare declared. New tests cover both timing failure modes.",
"is_bot": false,
"headline": "Enforce Nettling Imp timing and continuous-control restriction",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-22T00:06:31Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "d72f4aca02c6b1ff4d1a4cd91ef0ed9304e7bbcd",
"body": "Adds a TargetTap purpose so the targeting evaluator prefers untapped\nopposing creatures that can attack or block, and sizes X on tap-X mass\nspells (Winter Blast) to the number of valid opposing creatures so the\nAI no longer over-pays mana or fires the spell when only its own\ncreatures are on the battlefield. Tags Winter Blast's effect with the\nmatching Mass/Taps properties.",
"is_bot": false,
"headline": "Improve AI handling of tap-X mass spells",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-22T00:06:18Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "be70ab9df346c05c3c046b4a0b2c31412046891f",
"body": "When evaluating block sets, the defender's untapped mana could enable\nself-targeting pump abilities (Frozen Shade, Carrion Ants) that change\nwhich blocks survive. The solver now applies those activations to a\nclone before computing combat damage so blocks that depend on pump are\nno longer scored as suicide.",
"is_bot": false,
"headline": "Model self-pump activations in combat defense search",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-22T00:06:04Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "09ca568318ab23d573e7b226cf5950792e2e70cd",
"body": "Wires the human player into the expanded CombatDamageAssigner interface\nwith a new PromptAssignCombatDamage path: the engine asks the TUI to\norder multiple blockers and split lethal damage, and the assignment is\ncached between the two callbacks so the player only chooses once. Adds\nDamage to PermanentState snapshots so the UI can show pre-assigned\ndamage on blockers.",
"is_bot": false,
"headline": "Add TUI combat damage assignment prompt",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-22T00:05:55Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "1a87d97fa8204608b685bbf8180472a68effb028",
"body": "Extends the assigner interface so smart implementations (TUI, AI) can\ninspect game state and the attacker's total damage when choosing blocker\norder and assignments. Also tags tap-cost and tap-effect outcomes with a\nnew EffectProperties.Taps flag so downstream targeting/heuristics can\ndistinguish \"tap\" from generic detrimental effects.",
"is_bot": false,
"headline": "Pass game and total power into CombatDamageAssigner",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-22T00:05:46Z",
"body_truncated": false,
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},
{
"oid": "b1b67d186106480243cb08d98d7fe92d98b36773",
"body": null,
"is_bot": false,
"headline": "Improve AI targeting heuristics",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-21T22:42:08Z",
"body_truncated": false,
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},
{
"oid": "2d8db193b8e167b17bfe6145b73d72884c40ba67",
"body": "- atomic.Int64 / atomic.Int32 typed values replace raw int64/int32 +\n atomic.Load/Store/Add helpers in timing instrumentation\n (cmd/pylib, pkg/mage/timing, pkg/mage/interactive/timing) and the\n CR 500.8 turn-structure test.\n- strings.Builder replaces \"+=\" string concatenation in combat-solver\n e\n[…]\nes.Backward replaces manual reverse-index loops in\n internal/tui/view and the stack-walk in keyword_sos.\n- strings.Cut replaces strings.SplitN(_, _, 2)[0] in\n scenarioanalyze anomaly-key extraction.",
"is_bot": false,
"headline": "Modernize stdlib usage in hot paths and timing harness",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-21T00:56:15Z",
"body_truncated": true,
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},
{
"oid": "575428cbf181784bbfc148440d4bd8a9ebcb5864",
"body": "g.FilterBattlefield / g.AllBattlefield return shared *Permanent\npointers from g.battlefield. Card code that iterated those results\nand mutated a permanent directly (AddCounter, BoostPT, RuntimeAbilities\nappend, Tapped/Controller writes) leaked into the parent game during\nAI-search clones — same root\n[…]\nCounsel,\nStirring Hopesinger, Deluge Virtuoso, Jadzi/Oracle's Gift, Tester of\nthe Tangential, Thornfist Striker, Fractal Mascot, Molten Note),\nfallen_empires (Necrite), limited (Reset's untap clause).",
"is_bot": false,
"headline": "Re-acquire mutable permanent when iterating battlefield filters",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-21T00:29:25Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "7f34d00dd42e01314ca851028b3c5ca2f602ce4f",
"body": "Card effect closures that called g.FindPermanent(sourceID) and then\nmutated the returned *Permanent (AddCounter, BoostPT, direct field\nwrites like Controller/ChosenPlayer/Tapped/Damage/Counters) leaked\nthose mutations into the parent game during AI-search clones —\nClone() shares battlefield permanen\n[…]\nermanent and passes with MutablePermanent.\n\nBundles incidental slices.Backward refactors in\ncards/legends/artifacts.go and cards/secretsofstrixhaven/creatures.go\nthat were already in the working tree.",
"is_bot": false,
"headline": "Use MutablePermanent in card effects that write to the source",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-21T00:21:39Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "319ed42347f3fd06a634e00ec2ec058152d49332",
"body": null,
"is_bot": false,
"headline": "Merge branch 'mg-stack-overflow' into awesome",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-18T20:36:01Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "da15cd5179841c2eb20fc15a9c7f872837ba52e3",
"body": "Auras like Animate Dead register their resolution effect via\nWithAbility(NewSpellAbility(...)); that ActionDefinition stays in the\npermanent's RuntimeAbilities and implements ActivatedAbility, so the\nsearch treated it as a 0-cost activatable with no once-per-turn cap and\nrecursed on it indefinitely until the goroutine stack hit its 1 GB cap.",
"is_bot": false,
"headline": "Skip spell-kind actions in activatable-ability enumeration",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-18T20:35:49Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "5dac48777159f349339611f35dc2acf855d290bb",
"body": null,
"is_bot": false,
"headline": "Reduce gametest allocation pressure",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-18T20:16:32Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "7a445d347b12090a28697cf212d5e99710a4c67a",
"body": null,
"is_bot": false,
"headline": "Optimize cloned battlefield ownership",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-18T20:07:57Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "eb0909a8b411e1333869de8b43036a45559fe1d2",
"body": null,
"is_bot": false,
"headline": "Add search profiling and prune invalid moves",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-18T03:15:44Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "2287737d99249034b59c66a76febd08b8763c976",
"body": null,
"is_bot": false,
"headline": "Skip empty upkeep and draw search",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-18T02:21:20Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "bf08633f6c9f96ffdcb37f0c8aba6572018a035a",
"body": "cloneCardSlice now returns src[:len(src):len(src)] instead of make+copy:\nthe backing array is shared, cap is forced to len so any append on either\nside allocates a new array. Middle-element removes (RemoveFromHand/\nGraveyard/Ante) switch from the destructive append(s[:i], s[i+1:]...)\nidiom to a remo\n[…]\nch workloads (gametest -mode-a search -mode-b search) this\nremoves cloneCardSlice from the top alloc sites (was 7+ GB / 90s with\ndefault decks) and cuts cloneBasePlayer cumulative allocation by ~7 GB.",
"is_bot": false,
"headline": "Share card-slice backing arrays across game clones (COW)",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-17T19:43:46Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "d61ad7914357626161cc0e8f55ba4b19ce3397c2",
"body": null,
"is_bot": false,
"headline": "Merge branch 'mg-smart-tap' into awesome",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T03:14:04Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "1c399aef861bf6e1ec9d379921d70215783bf762",
"body": "Address real-bug categories flagged by golangci-lint:\n- errcheck: check ApplyEffect/Execute/runProgram return values\n- nilerr: propagate inner cost Pay error in OptionalCost\n- staticcheck SA9003: remove empty branches (jumpstart lands_test,\n pylib encoder, reveal.go)\n- staticcheck SA4010: drop unus\n[…]\nry branch overwrites\n\nAlso includes modernize/format auto-fixes pulled in by `make lint`.\n\nDown from 158 to 142 reported issues; remaining are style-only\n(gocritic, prealloc, revive, unused, unparam).",
"is_bot": false,
"headline": "Fix high-priority lint errors",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T03:05:33Z",
"body_truncated": true,
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},
{
"oid": "0fd6ad8d51bfe8b6f0ac183e17e23dc0d2e3f3fa",
"body": "CanAfford and MaxXValue routed through buildHypotheticalPool, which\nflattened sources via sourceBucketColor (first declared color only).\nThat undercounted dual lands — a Tundra registered as W but never U,\nso CanAfford({U}) returned false with one in play.\n\nRouting both through SolveMana fixes the u\n[…]\n.go only wants the count.\nbuildHypotheticalPool is deleted; sourceBucketColor stays for\nGetCastableSpells and the source-side hybrid pre-check (still\nsingle-color bucketed there — separate follow-up).",
"is_bot": false,
"headline": "Migrate CanAfford / MaxXValue / HypotheticalMana to SolveMana",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T03:02:07Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "db50b4bbcd7bdc445349c079eba82ee98c8c0204",
"body": null,
"is_bot": false,
"headline": "Lint/modernize changes",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T02:55:24Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "8cf1006cb05f90818051cfd2dbdc94c97c10128e",
"body": "Update call sites to TargetDamageAnyTarget following the merge.",
"is_bot": false,
"headline": "Fix search tests after TargetAnyTarget rename",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T02:54:52Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "ce450718d0a6d05201446a64a38ddbd7485ea0fa",
"body": null,
"is_bot": false,
"headline": "Merge remote-tracking branch 'ai-mage-go/awesome' into awesome",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T02:51:53Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "3067a5cafc2ab6fd8f526c5432660020162150c0",
"body": "Replaces inline auto-tap with pure SolveMana solver + AutoTapForCostWithHint.\nHint deprioritizes the activated permanent itself, weights color preservation\nby remaining hand demand, and penalizes utility lands so basics tap first.\nmanaSourceInfo gains Colors []Color and PerTapOutput so dual lands sa\n[…]\nlor and dual-emit single-tap lands ({T}: Add {G}{W}) satisfy both\ncolored slots in one tap. Drops the speculative Playable() stub; oracle-replay\nnow diffs against GetPlayableLands + GetCastableSpells.",
"is_bot": false,
"headline": "Smart auto-tap with hints, extract pure SolveMana",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-15T02:44:51Z",
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{
"oid": "a6e0d7db674e26afaee5612e78d1076508fbf70f",
"body": "Mishra's Workshop and Metamorphosis previously set a player-wide flag\nthat blocked every non-matching cast for the rest of the turn — so any\nbasic land tapped before or after the restricted source also got\nlocked. Move the restriction onto individual Mana entries via a new\nManaRestriction interface \n[…]\nCanPay/Pay (and CanAfford/MaxXValue) at every spell-cast site.\nRestricted mana is invisible to nil-context payments and preferentially\nspent first on matching spells so it isn't wasted at end-of-step.",
"is_bot": false,
"headline": "Attach spend-only-on-X restrictions to individual mana",
"author_name": "Ben Prew",
"author_login": "benprew",
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"body": null,
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"headline": "Add Rogue deck gametest support",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-14T16:10:46Z",
"body_truncated": false,
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{
"oid": "68d9bedf2a3300cc21005c3c65d693a49602d2eb",
"body": "The moveLess tiebreaker that makes alpha-beta deterministic was sorting\nascending by ActionType, so ActionPass (0) won ties over ActionCastSpell\n(2). When \"cast bolt for lethal now\" and \"pass, then cast bolt later\"\nboth reached terminalScore, pass won the tiebreak and the chain recorded\nthe lethal c\n[…]\ncircuit's equivalence to simple-minimax's two-layer route.\n\nFixes TestSearch_FindLethal, TestSearch_PreferHigherValueCreature,\nTestSearch_MultiSpell_BoltAndCreature, TestXSpell_SearchPicksExactLethal.",
"is_bot": false,
"headline": "Prefer non-pass moves on tied scores, add simple-minimax parity tests",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-14T02:35:41Z",
"body_truncated": true,
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{
"oid": "e3489db81e35832db02668fb9af1be7712c6ee44",
"body": "Replace the iterative-deepening / alpha-beta / PV-move-ordering Strategy\nwith the simple-minimax algorithm from /Users/ben/src/simple-minimax: one\nfull-turn search that branches at every priority window and at\nDeclareAttackers / DeclareBlockers, terminating at active-player Cleanup.\n\nNew unified_*.g\n[…]\n-spell and low-quality-ability filtering since the search\nitself now selects between candidates. zobrist.go retains SearchKey for\nthe older TT API; tt_measure_test.go drops the obsolete fallback hook.",
"is_bot": false,
"headline": "Port search to unified full-turn minimax",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-14T02:35:18Z",
"body_truncated": true,
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{
"oid": "d28fcc45c0e629bcf8e833cef902d045b7d11fc6",
"body": "ActivateAbilityByIndex was lenient: it would let any player activate any\nability, with permission checks living only in the SimpleActivatedAbility\nopponent-only path. The result was that an opponent could activate a\nMishra's Factory they didn't control. Add controller checks in\nActionDefinition.CanActivate and in the mana-ability / generic-ability\nbranches of ActivateAbilityByIndex, gated on AnyPlayerMayUse /\nOpponentOnlyMayUse so the existing crewing/spell-copy paths still work.",
"is_bot": false,
"headline": "Reject opponent activation of non-AnyPlayer abilities",
"author_name": "Ben Prew",
"author_login": "benprew",
"committed_at": "2026-05-14T02:34:56Z",
"body_truncated": false,
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{
"oid": "d5caaae55ed2e8147ca6697dfa2e6157c38e8786",
"body": "…covers\n\nTwo of the FFI entry points that the Python text-encoder pipeline drives\nhardest were swallowing panic stacks: their deferred recover only stored\n``fmt.Sprintf(\"panic: %v\", r)``, so when something nested deep in the\nemitter (or in spec encoding) blew up, the Python caller saw just\n``panic: \n[…]\n with length 0`` with no\nlocation. Append ``debug.Stack()`` like ``MageEncodeTokensPacked`` and\nthe other entry points already do.\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Surface stack traces from MageEncodeBatch / MageEncodeDecisionSpec re…",
"author_name": "Patrick Hulin",
"author_login": "phulin",
"committed_at": "2026-05-10T15:40:43Z",
"body_truncated": true,
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{
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"body": "MageEncodeTokensPacked writes only state tokens; MageEncodeDecisionSpec\nemits the per-row spec section to a side buffer with anchor positions\nshifted by the row's state-text length so they reference the combined\nstate||spec stream. Without a final pack pass the encoder only ever\nsees state hidden st\n[…]\ned),\nmatching the card-ref convention.\n\nReturns 0 on success, -1 if the combined stream would exceed the\nallocated token capacity.\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Add MagePackCombinedTokens: pack state||spec into one packed stream",
"author_name": "Patrick Hulin",
"author_login": "phulin",
"committed_at": "2026-05-10T03:27:51Z",
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{
"oid": "0fd2d849b615d5d06d4c383ea337d0d2cae8a3fd",
"body": "…the decoder pipeline",
"is_bot": false,
"headline": "Add MageBatchStepByDecoderAction: per-decision-type engine apply for …",
"author_name": "Patrick Hulin",
"author_login": "phulin",
"committed_at": "2026-05-09T21:44:15Z",
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"body": null,
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"headline": "Merge decoder-cutover: drop inline-blank assembler + ABI",
"author_name": "Patrick Hulin",
"author_login": "phulin",
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{
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"headline": "Decoder cutover: delete inline-blank assembler, drop blank ABI",
"author_name": "Patrick Hulin",
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{
"oid": "70f4ee6d9e7905152356869c2e8ce97921248c38",
"body": "Step 8b/9b of the decoder grammar plan.\n\n- abi.h: MagePackedSpecOutputs + MageDecisionSpecTokens structs\n- decision_spec_ffi.go: per-batch state map (sync.Map keyed by monotonic\n int64 handle), four cgo exports — MageRegisterDecisionSpecTokens,\n MageEncodeDecisionSpec, MageDecisionMaskNext, MageRe\n[…]\nosts one extra cgo crossing per training\nstep; the structs are already laid out to fold in later if needed.\n\ngo test ./... passes.\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "pylib: cgo FFI for decision-spec emission + grammar mask",
"author_name": "Patrick Hulin",
"author_login": "phulin",
"committed_at": "2026-05-09T16:27:45Z",
"body_truncated": true,
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{
"oid": "94fde0d9168838f84a62066199af6880fc5b552b",
"body": "Pure-Go core for steps 8 and 9 of the decoder grammar plan\n(see magic-ai/docs/decoder_grammar_plan.md).\n\n- decision_spec_emitter.go: emitDecisionSpec mirrors render_spec.py;\n decisionType/anchorKind enums pinned to the Python IntEnum ids\n- decision_mask.go: nextMask state machine mirrors grammar.py\n[…]\ncisionMaskNext + BatchHandle lifecycle. The pure-Go core\nlanded here is the load-bearing logic; the deferred wiring is mechanical.\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "pylib: native decision-spec emitter + grammar-mask state machine",
"author_name": "Patrick Hulin",
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"body": "These have triggered abilities (\"when this creature enters, it deals\ndamage to target ...\") not cast targets — the WithETBEffect form runs\ninline against cast targets and was missing a target. Switch to\nEntersBattlefieldTrigger(...).AddTarget(...). Affectionate Indrik's\n\"may\" wording is now expressed via the trigger's optional flag.\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Fix Volley Veteran/Warfire Javelineer/Affectionate Indrik ETB targets",
"author_name": "Patrick Hulin",
"author_login": "phulin",
"committed_at": "2026-05-09T14:43:38Z",
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"body": "Volley Veteran, Warfire Javelineer, and Affectionate Indrik each have\n\"target creature [an opponent controls / you don't control]\" in their\nOracle text but were missing WithCastTarget, so the ETB effect ran with\nno chosen target.\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Add missing CastTargets on jumpstart ETB-on-target creatures",
"author_name": "Patrick Hulin",
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"body": "Rename TargetAnyTarget/AnyTarget → TargetDamageAnyTarget/DamageAnyTarget\nand include planeswalkers (CR 115.4). Add TargetPlayerOrPlaneswalker for\n\"target player or planeswalker\" damage.\n\nJumpstart fixes flagged by review:\n- Heartfire: sacrifice cost accepts creature OR planeswalker\n- Hungry Flames: \n[…]\nmages each creature AND planeswalker opponents control\n- Immolating Gyre: damages each creature AND planeswalker you don't control\n\nCo-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>",
"is_bot": false,
"headline": "Make planeswalkers targetable by damage, fix Jumpstart card text",
"author_name": "Patrick Hulin",
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"headline": "Harden native text rollout scheduler",
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{
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{
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{
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"max_points": 10
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]
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{
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{
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{
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{
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{
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{
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"key": "tests_present",
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{
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{
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{
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{
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{
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],
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{
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],
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},
{
"key": "sast",
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"status": "missed",
"details": [],
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},
{
"key": "security_policy",
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"points": 0,
"status": "missed",
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},
{
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{
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"points": 0,
"status": "excluded",
"details": [
{
"code": "no_data",
"params": {}
}
],
"max_points": 7.5
},
{
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"points": 0,
"status": "missed",
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}
]
},
{
"key": "high_risk_jurisdiction_exposure",
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"note": "Only high-confidence self-published location evidence affects this multiplier. Ambiguous matches are review-only; country evidence is not proof of nationality, citizenship, legal registration, malicious intent, or sanctions status.",
"notes": [
{
"code": "jurisdiction_evidence_limits",
"params": {}
}
],
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"inputs": {
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"Iran",
"North Korea"
],
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},
"components": [
{
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"details": [
{
"code": "jurisdiction_no_match",
"params": {}
}
],
"max_points": 100
}
]
}
],
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},
{
"key": "ai_readiness",
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"name": "AI Readiness",
"value": 86,
"weight": 0,
"metrics": [
{
"key": "ai_agent_context",
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"name": "Agent context & guidance",
"note": null,
"notes": [],
"value": 72,
"inputs": {
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},
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{
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}
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{
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"points": 0,
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"details": [],
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},
{
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{
"code": "legible_history",
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]
},
{
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{
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},
{
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}
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"details": [
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}
],
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},
{
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},
{
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"details": [
{
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}
],
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},
{
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{
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],
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},
{
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}
],
"max_points": 8
},
{
"key": "openssf_scorecard_pinned_dependencies",
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{
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}
],
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}
]
},
{
"key": "ai_code_legibility",
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"notes": [],
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"source_files_sampled": 489,
"oversized_source_files": 11
},
"components": [
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{
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}
}
],
"max_points": 45
},
{
"key": "manageable_file_sizes",
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"points": 53.8,
"status": "partial",
"details": [
{
"code": "oversized_source_files",
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"sampled": 489,
"oversized": 11
}
}
],
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}
]
}
],
"description": "How well is the repo equipped to be developed and maintained with AI coding agents? An independent, experimental badge — weight 0.0, so it is surfaced on its own and does not affect the overall health score."
}
],
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},
"warnings": [
"Could not fetch pypi package 'mage-go' from its registry",
"GitHub dependency-graph SBOM unavailable (404); the dependency graph may be disabled for this repository"
],
"report_type": "repository",
"generated_at": "2026-07-22T05:29:10.392823Z",
"schema_version": "0.26.0",
"badge_url": "https://raw.githubusercontent.com/inspect-software/badges/main/v1/b/benprew/mage-go.svg",
"full_name": "benprew/mage-go",
"license_state": "standard",
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}