Modular TypeScript RPG systems for React Three Fiber and Three.js — quests, dialogue, inventory, AI, multiplayer, persistence, and cross-platform adapters.
Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).
Config, code, and encryption in one `.mdix` file. Monorepo for the DixScript compiler: dixscript (Rust core, on crates.io), mdix-cli, mdix-lsp, and FFI bindings for C#, Go, Python, WASM, and C.