This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded.
Result pattern for .NET that replaces exceptions with type-safe return values. Features railway-oriented programming, ASP.NET Core integration, RFC 7807 Problem Details, and built-in pagination. Designed for production systems requiring explicit error handling without the overhead of throwing exceptions.
Orleans.SignalR is a lightweight, open-source library that enables easy integration of SignalR with Orleans, a distributed virtual actor model framework for building scalable, fault-tolerant systems. The library provides a SignalR backplane, allowing you to effortlessly add real-time communication capabilities to your distributed systems.
TimeSeries, provides convenient tools for working with time series data in C#. It includes classes for accumulating and summarizing data in time frames, as well as storing and compressing the data efficiently
Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).