C++ Partitioned Message Queue backed by PostgreSQL, with Go, Node, Python, PHP, C++, plain HTTP clients. Support consumer group, replay, transactional pop+ack, failover to disk
Cost-effective Job Queue with Pub/Sub. Embeddable in Go applications, or runnable as a standalone HTTP service. Supports SQLite, Turso, and PostgreSQL.
Bitemporal entity change history for Go — valid time and transaction time, ORM-agnostic over database/sql. Know what your data was, and what you believed it was.
PostgreSQL health and performance advisor for Laravel. Detect bloat, vacuum debt, and slow queries with an interactive dashboard, automated CI gate, and optional Filament panel.
A lightning-fast CLI tool built with Bun to scaffold organized Backend, Frontend, and Fullstack starter applications for beginners and AI-assisted development.
Kubernetes Redis Docker Postgres Golang - KuReDoPoGo, is a backend API service that is built using Golang and Gin Framework. It uses Redis for rate limiting and Postgres for storing data. It is deployed on Kubernetes. For local development it uses Docker Compose.
Catch broken queries and performance regressions before production. SQL regression testing, EXPLAIN plan baselines, and CI/CD integration for PostgreSQL.
Conformance-verified typed background jobs for Rust — retries, dead-lettering, scheduling, and pluggable in-memory, SQLite, PostgreSQL, and Redis brokers.
Gamepile is a self-hosted game management platform that lets you collect, organize, and process game data. It uses a modular backend with workers, a database, and caching (Redis) alongside a web frontend to manage your game library, metadata, and background jobs.