The .NET One Person Framework — build, run, and ship a whole product solo, in C#, on one server. One codebase across server, WASM & native UI; SQLite-first data, auth, jobs, mail, cache, CQRS & one-command deploy.
Declarative syntax for System.CommandLine via attributes for easy, fast, strongly-typed (no reflection) usage. Includes a source generator which automagically converts your classes to CLI commands and properties to CLI options or CLI arguments.
Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).