A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Local evidence debugger and trajectory-test toolkit for TypeScript AI agents: inspect causal runs, catch wrong tool paths in CI, and share safe offline evidence.