Informe JSON sin procesar legible por máquina
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"body": "The lift is now purely visual: hover highlight and drop target both\ntrack the finger position, so the raised piece never shifts which cell\nthe gesture targets.",
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"body": "Expose the drag-hover disc diameter (multiple of one square) as a prop\ninstead of a hardcoded constant. Default 1.7 preserves current sizing.",
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"headline": "feat(board): dragHoverRingScale prop to size the hover disc",
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"body": "…ed square\n\nWhile a piece is dragged, highlight the cell it hovers over with a fill\nplus a semi-transparent disc centered on it (à la chess.com), driven by\nthe same lifted position the drop uses so it marks exactly where the\npiece would land. Toggle via dragHoverEnabled (default true); colors via\ncolors.hoverSquare / colors.hoverRing.",
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"headline": "feat(board): dragOffsetY prop to lift the dragged piece above the finger",
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"body": "…cale prop\n\n- Promotion dialog: give the overlay an explicit board-sized frame and\n flex-centre the picker, so hosts that resolve absoluteFillObject's\n `bottom` against the screen (New Arch) no longer push it below the board.\n- Castling: accept dropping the king on its own rook's square (the commo\n[…]\n gesture); computeLegalMap maps it to the king's\n real destination.\n- Add a `dragScale` prop (default 1.2) controlling the pick-up/drag zoom.\n- example: import the package by its real @crewbeat name.",
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"body": "- Anchor the promotion dialog to the board's centre explicitly instead of\n relying on the overlay's flex centering, which could drop it below the\n board when the overlay frame resolved taller than the board.\n- Render the board's configured `pieces` / `renderPiece` in the dialog\n (was always the bundled defaults).\n- Add `promotionDialogBackground` and `promotionOverlay` to BoardColors\n (defaults + built-in themes) so the card + backdrop are themeable.",
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"body": "Marks now use the game-over badge's pop-hold-settle animation and geometry:\na full-cell fill that settles into a small opaque circle on the square's\ntop-right corner, with filled check/cross glyphs. Was a smaller centered pop.",
"is_bot": false,
"headline": "Square marks match the game-over badge (0.5.1)",
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"body": "- Add the `marks` prop: animated SquareMark badges (colored circle + cross/\n check glyph) pinned over squares above the pieces, popping in like the\n settled game-over badge. Per-mark icon/color/accentColor, defaulting to the\n gameOver colors. Built for puzzle feedback. New exports SquareMark,\n S\n[…]\nest.\n- Add `colors.premoveArrow` so the queued-premove arrow can be themed apart\n from the origin/destination rings (`colors.premove`); defaults to the same\n value, so existing themes are unchanged.",
"is_bot": false,
"headline": "Configurable square marks + separate premove arrow color (0.5.0)",
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"oid": "b047162b4593f44223e438f903d9da2d29082ca8",
"body": "Size the cell fill by explicit width/height instead of\nStyleSheet.absoluteFillObject — RN 0.85's Yoga absolute-positioning\nerrata collapses an inset-only absolute child inside the flex-centered\noverlay to zero size, hiding the fill on all themes (regressed from 0.81).\nAdds a regression test asserting the fill is explicitly sized.\n\nRelease 0.4.1.",
"is_bot": false,
"headline": "Fix invisible game-over cell fill on React Native 0.85",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T13:45:33Z",
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"headline": "v0.4.0",
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"author_login": "Xelaan",
"committed_at": "2026-07-16T12:47:52Z",
"body_truncated": false,
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},
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"body": "Replaces the hardcoded whites in the game-over animation (badge\nglyphs, colored-pill label text, winner pill background) with a\nthemeable BoardColors entry. Every color in the animation is now\nconfigurable.",
"is_bot": false,
"headline": "Add colors.gameOverAccent for game-over glyphs and pills",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T12:47:52Z",
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"body": null,
"is_bot": false,
"headline": "Version bump",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T10:18:28Z",
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"headline": "v0.3.0",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T08:28:30Z",
"body_truncated": false,
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"oid": "12e8fa983dc82cbad1873f4759abebdaca10adde",
"body": "boardPadding insets the 8x8 grid from the board edges; the frame is\npainted with the new colors.boardBorder (semi-transparent dark per\ntheme) and backgroundImage extends behind it. Footprint stays\nboardSize. Off by default.",
"is_bot": false,
"headline": "Add boardPadding frame with boardBorder color",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T08:28:21Z",
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"body": null,
"is_bot": false,
"headline": "Add example pnpm lockfile",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T07:52:37Z",
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"headline": "v0.2.0",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T07:43:37Z",
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{
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"body": "…p un-workletized dist\n\n- Animated king-cell badges on game end: checkmate/winner, stalemate,\n draw (½ on both kings), resign (flag), timeout (clock), abandon (x).\n Auto-detected from the position where possible; resign/timeout/abandon\n declared via the new gameResult prop (null suppresses, undef\n[…]\nmers whose\n react-native-worklets runtime differs from the build-time plugin.\n Worklet directives now compile in the consumer app.\n- Example: smoke cards 47-49 (mate animation, gameResult, texture).",
"is_bot": false,
"headline": "Add game-over animations, gameResult API, board background image; shi…",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-16T07:43:17Z",
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{
"oid": "6066e8a0803be478c704d0ef20f3448e6b644df1",
"body": null,
"is_bot": false,
"headline": "Add release script",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-15T10:20:27Z",
"body_truncated": false,
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},
{
"oid": "a73752ea912e0cd7c1aa5dfd8a4001a82be82d08",
"body": null,
"is_bot": false,
"headline": "Bump checkout/setup-node to v5 (Node 24 runners)",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-15T10:15:00Z",
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},
{
"oid": "0ed5e024e9cd604dbc9025d80d0a94549b3f765b",
"body": null,
"is_bot": false,
"headline": "Add CI and npm trusted-publishing workflows",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-15T10:13:10Z",
"body_truncated": false,
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},
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"headline": "v0.1.3",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-15T10:05:47Z",
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{
"oid": "58ea5ea055368114d9240acc9993153b182d53ef",
"body": "… absolute-fill collapse)",
"is_bot": false,
"headline": "Fix unresponsive board: explicit gesture-layer frame (Reanimated 4.4+…",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-15T10:05:46Z",
"body_truncated": false,
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},
{
"oid": "bc27b11666dc26498db8c4c8310d1d647e922807",
"body": "The tsc-only build shipped raw \"worklet\" directives, so consumers' boards\nrendered read-only (gesture + animation worklets never installed on the UI\nthread). Build JS with Babel + react-native-worklets/plugin (tsc now emits\nonly declarations); dist ships fully-compiled worklets. Worklets pinned to\n0.10 / Reanimated 4.5.1 to match Expo SDK 56 apps. No API changes.",
"is_bot": false,
"headline": "Fix read-only board: pre-compile Reanimated worklets (0.1.2)",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-15T05:15:51Z",
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"oid": "d3a6c5dc3a66abd444b0a6c35dd42538dd0ec926",
"body": "Republish the fork under the @crewbeat npm scope (repo stays\nXelaan/expo-chessboard). Package name, repository metadata, README, and\nCHANGELOG updated; no library code changes from 0.1.0. Original library\nby og-nav (MIT, attribution retained).",
"is_bot": false,
"headline": "Rename to @crewbeat/expo-chessboard, bump 0.1.1",
"author_name": "Alex Naymushin",
"author_login": "Xelaan",
"committed_at": "2026-07-14T18:09:11Z",
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{
"oid": "1de1cfd3bddb6e6000d97be1d130b0714e6cd5e1",
"body": null,
"is_bot": false,
"headline": "M8: Bug fixes and testing",
"author_name": "Navin Chikkodi",
"author_login": "og-nav",
"committed_at": "2026-04-10T20:33:16Z",
"body_truncated": false,
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{
"oid": "fac3467ed213649aeecadeae57164a0a43fa1d5e",
"body": "A bare Expo SDK 54 app under example/ that consumes the package via\nfile:.. and exercises every public feature on a real Metro instance.\nDoubles as the manual smoke-test pass before publishing.\n\nTwo tabs:\n\n- Play — full game against a random-move bot. The board is in\n controlled mode (we own the Ch\n[…]\nks node_modules/@og-nav/expo-chessboard back\nto the package root so any change to src/ followed by pnpm build\nshows up in Metro after a reload.\n\nCo-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>",
"is_bot": false,
"headline": "M7: Example app — Play tab + Smoke tab with 24 test cards",
"author_name": "Navin Chikkodi",
"author_login": "og-nav",
"committed_at": "2026-04-08T19:30:22Z",
"body_truncated": true,
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{
"oid": "48a0dc2697d241cfe9d12d2ae14876845bb27762",
"body": "40 tests across 3 files, all green in ~4s.\n\n- __tests__/square-utils.test.ts: pure-JS coverage of squareToColRow,\n squareToXY/xyToSquare round-trip (every square in both orientations),\n buildPieceMap, computeLegalMap, findKingSquare, pieceSide, ALL_SQUARES.\n\n- __tests__/reconciliation.test.ts: the\n[…]\nhe setup file\nmocks react-native-worklets BEFORE react-native-reanimated because the\nreanimated mock entrypoint pulls worklets in transitively.\n\nCo-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>",
"is_bot": false,
"headline": "M6: Test suite — square-utils, reconciliation, component smoke",
"author_name": "Navin Chikkodi",
"author_login": "og-nav",
"committed_at": "2026-04-08T18:55:05Z",
"body_truncated": true,
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{
"oid": "2e68fe1a8428f071101fa21ca4f03c21930d9080",
"body": "chess.ts has undo() but no redo, so the board maintains its own\nredo stack in a useRef. New methods on ChessboardRef:\n\n- undo() — pops chess.ts history, pushes onto redoStack, syncs\n- redo() — pops redoStack, replays via SAN, syncs. SAN is the\n reliable replay form because it re-resolves disambigua\n[…]\non \"falls out automatically\" — it doesn't, because the main\nloop only iterates over newMap so a vanished back-rank piece never\nsees the helper.\n\nCo-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>",
"is_bot": false,
"headline": "M5: Move history scrubbing — undo, redo, goToMoveIndex",
"author_name": "Navin Chikkodi",
"author_login": "og-nav",
"committed_at": "2026-04-08T18:34:36Z",
"body_truncated": true,
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{
"oid": "2eac251f3d8be7ef0356c883e3502138748fb3c1",
"body": "Lint setup:\n- ESLint v9 flat config (eslint.config.mjs) with @eslint/js,\n typescript-eslint, eslint-plugin-react, eslint-plugin-react-hooks\n- Pinned to v9 because both react plugins still cap their peer at\n ^9 — neither has shipped an ESLint 10-compatible release\n- New scripts: pnpm lint, pnpm lin\n[…]\ntion logic in\n Chessboard.tsx; boardOrientation and playerSide are now consumed\n directly. The reference Stockfish app gets updated during M8\n\nCo-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>",
"is_bot": false,
"headline": "Add ESLint, drop deprecated playerColor prop",
"author_name": "Navin Chikkodi",
"author_login": "og-nav",
"committed_at": "2026-04-08T18:30:25Z",
"body_truncated": true,
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"oid": "8730c2629884879abff17052777d4720cbdbf785",
"body": "Adds premovesEnabled prop. When set and the player is bound to one\nside (not analysis mode), the gesture layer activates a premove\nwindow during the opponent's turn:\n\n- Legal targets are computed against a swap-turn FEN so the user\n can grab their own pieces and see realistic candidate squares\n- Dr\n[…]\nhands them\neither the real or the premove legalMap/handlers based on a single\nisPremoveMode flag, so there's no parallel code path to maintain.\n\nCo-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>",
"is_bot": false,
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{
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"points": 5.2,
"status": "partial",
"details": [
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{
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{
"key": "openssf_scorecard_contributors",
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"status": "missed",
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]
},
{
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{
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{
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]
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{
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{
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{
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{
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"points": 17.7,
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{
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{
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{
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{
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{
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{
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"points": 0,
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{
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{
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{
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{
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{
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