Informe JSON sin procesar legible por máquina
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"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-23T21:49:06Z",
"body_truncated": false,
"is_coding_agent": false
},
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"oid": "218bfcda40796338b72b54a98d2888c935798b8c",
"body": "By calling the callback in place, we are mutating the physics data, and\ncan cause a crash. Release the mutable reference and clone the\ncallbacks/args instead.\n\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/568\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/570",
"is_bot": false,
"headline": "Fix crash by cloning list so it doesn't clash while iterating (#569)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-22T21:09:56Z",
"body_truncated": false,
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{
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"body": null,
"is_bot": false,
"headline": "Possible fixes to crash on reload of server (#567)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-21T21:25:16Z",
"body_truncated": false,
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{
"oid": "80a5e363e65ac8924655d319ffd788d346085392",
"body": "- fixes https://github.com/appsinacup/godot-rapier-physics/issues",
"is_bot": false,
"headline": "Remove default features also so it's less confusing. (#566)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-20T19:36:01Z",
"body_truncated": false,
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},
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"body": null,
"is_bot": false,
"headline": "add rlib so users can depend on it directly as dep.",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-20T13:20:59Z",
"body_truncated": false,
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{
"oid": "eda2cb609073edbf898c04d3bce9753e4fe13be4",
"body": "Just to not reinvent the wheel\n\nCo-authored-by: Raphael <raphael.lemas.e@thalesdigital.io>",
"is_bot": false,
"headline": "use native quaternion manipulation instead of manually doing it (#565)",
"author_name": "Raphael LEMAS",
"author_login": "RaphaelLEMAS",
"committed_at": "2026-06-20T13:11:00Z",
"body_truncated": false,
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{
"oid": "e6171daa04f60c507ec552a3390ca2251267d31a",
"body": "…inism for 3D (#564)\n\n3D version of this plugin is not really cross deterministic even with\nenhanced-determinism flag for these reasons:\n- Non cross platform deterministic math was used (sqrt, length,\nnormalize, quaternion manipulations).\n- Parry dependency coming from Rapier3D dependency also has a\n[…]\nh this\n[fix](https://github.com/dimforge/parry/pull/426)._\n\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/562\n\n---------\n\nCo-authored-by: Raphael <raphael.lemas.e@thalesdigital.io>",
"is_bot": false,
"headline": "enhanced-determinism feature does not guarantee cross-platform determ…",
"author_name": "Raphael LEMAS",
"author_login": "RaphaelLEMAS",
"committed_at": "2026-06-20T09:26:34Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "550b5f60d5567a4250875b8c825dbff231e1aa56",
"body": "Added cross platform determinism tests for 2D and 3D enhanced\ndeterminism builds.\n\nTests workflow:\n- For each of the supported OS / architectures:\n - Use the pre-built enhanced-determinism libraries.\n- Run 5 physics scenarios (box stack, foces/torques, joint chain, mixed\nshapes and high speed colli\n[…]\nil since 3D rapier is not cross platform deterministic at the moment.\nThese tests are just here for the day someone fixes this :)\n\n---------\n\nCo-authored-by: Raphael <raphael.lemas.e@thalesdigital.io>",
"is_bot": false,
"headline": "Cross platform determinism tests (#561)",
"author_name": "Raphael LEMAS",
"author_login": "RaphaelLEMAS",
"committed_at": "2026-06-19T19:08:24Z",
"body_truncated": true,
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{
"oid": "02f2d4a8800a36a2c3045fe66af20bb51a71e58e",
"body": null,
"is_bot": false,
"headline": "Update README.md",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-19T07:50:54Z",
"body_truncated": false,
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"oid": "caf638431121a524685bd1a3d0e380937aa04b99",
"body": "- Fixes #540",
"is_bot": false,
"headline": "Update to godot 4.7 (#560)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-18T21:17:13Z",
"body_truncated": false,
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"body": "update to 0.8.35 for release",
"is_bot": false,
"headline": "update deps",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-17T11:41:02Z",
"body_truncated": false,
"is_coding_agent": false
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"oid": "981569a8af0e79ca8cfc8e877c43f76e6bf0b3f0",
"body": "This fixes https://github.com/appsinacup/godot-rapier-physics/issues/558\nand partially\nhttps://github.com/appsinacup/godot-rapier-physics/issues/534\n\nBasically the main issue was that non cross platform deterministic math\nwas applied in various places. I've fixed those I've seen, hoping I did\nnot mi\n[…]\nsince they are used in state hash. Non-deterministic Godot\ninternal IDs are then retrieved on the fly thanks to these rapier IDs.\n\n---------\n\nCo-authored-by: Raphael <raphael.lemas.e@thalesdigital.io>",
"is_bot": false,
"headline": "Fix 2D cross platform determinism (#559)",
"author_name": "Raphael LEMAS",
"author_login": "RaphaelLEMAS",
"committed_at": "2026-06-17T11:36:15Z",
"body_truncated": true,
"is_coding_agent": false
},
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"oid": "e5ef7bf4f7ccc69552da7718ef8c769fbf2720a3",
"body": null,
"is_bot": false,
"headline": "use 4.6.3 for e2e and unit tests only",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-13T20:04:05Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "486b648b1ef6fd4752134c04709fafe829b7f06b",
"body": "This fixes https://github.com/appsinacup/godot-rapier-physics/issues/556\n\nCo-authored-by: Raphael <raphael.lemas.e@thalesdigital.io>\n(cherry picked from commit 26ea60b30b06ead1fc555a5382aa634ad756d6e8)",
"is_bot": false,
"headline": "fix state manager cache state crash on Mac ARM (#557)",
"author_name": "Raphael LEMAS",
"author_login": "RaphaelLEMAS",
"committed_at": "2026-06-13T19:30:20Z",
"body_truncated": false,
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{
"oid": "6f6a951eb7857e798f20b74ac1b6b7762ff3ec62",
"body": null,
"is_bot": false,
"headline": "fix godot path.",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-13T19:27:22Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "8bc205b260069f3181969905a380f3982e010177",
"body": "run integration tests on linx, mac, win\n\nuse 4.6.0 again.",
"is_bot": false,
"headline": "Try to use macos-26. Test all 3 os-es on ci/cd",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-13T19:27:22Z",
"body_truncated": false,
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},
{
"oid": "0e6e1e0de687c89e133ff2cf8e0cb397bf5d08e0",
"body": null,
"is_bot": false,
"headline": "prepare for 0.8.34 release + changelog",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-13T11:59:43Z",
"body_truncated": false,
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"oid": "9f1656c2bee940513ae944aa03e441327fd5bc19",
"body": null,
"is_bot": false,
"headline": "ignore samples dir",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-13T11:51:15Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "7da5282c047c48cf6c0dbd77d953ca736e81303d",
"body": "Fixes #530\n\nAlso created a 'samples' directory in bin2D and bin3D and moved the last\nlot of tests and samples I made in there. The process for creating\nadd-on may need to be adjusted to automatically ignore this directory.",
"is_bot": false,
"headline": "Fix PinJoint2D softness to match Godot (#555)",
"author_name": "Schnorg",
"author_login": "Schnorg",
"committed_at": "2026-06-13T11:50:07Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "e344bf7b263981512c6f059fa69fbd860a02dbe8",
"body": null,
"is_bot": false,
"headline": "fix changelog",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-07T16:00:34Z",
"body_truncated": false,
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},
{
"oid": "6fc3892960939972c76eaa051a1324ec62322056",
"body": null,
"is_bot": false,
"headline": "Update to 0.8.33",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-07T15:28:35Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "efae9f3c0289b8151d2b0af6fa96cb033617f8c5",
"body": "…character body (#554)\n\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/547\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/531",
"is_bot": false,
"headline": "fix replace not overriding linear and angular damping and stationary …",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-07T14:24:34Z",
"body_truncated": false,
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},
{
"oid": "66de665d5a37f3147a1fb8d0beb05e069d9c5b2d",
"body": null,
"is_bot": false,
"headline": "only call queries in active list",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-07T13:30:19Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "6810f2a2525592fdea60e7cb193e4305e438f5be",
"body": "Fixes https://github.com/appsinacup/godot-rapier-physics/issues/549\n\n- Fix incorrect contact velocity and position\n- Fix invalid results pushed after error branches. Remove an unnecessary\nreturn\n- Remove redundant get collider by handle\n- Fix incorrect normals and witnesses calculation in shape_collide and\nshape_casting()",
"is_bot": false,
"headline": "Fix 2D contacts and shape cast queries (#553)",
"author_name": "Kyzzsa",
"author_login": "Kyzzsa",
"committed_at": "2026-06-07T13:21:41Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "c2a523deb94855489ba3507e01fa338f85a932e3",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/548",
"is_bot": false,
"headline": "fix for leak by using for class static (#552)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-06-06T13:09:42Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "bd0c766711e0803672474f8db852fb32af688d24",
"body": "…544)\n\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/536",
"is_bot": false,
"headline": "change from ColliderHandle to (other_collider, this_area_collider) (#…",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-31T09:06:04Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "d97b3d5d9398163d0a95621d521ab14ab1cfa067",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/538",
"is_bot": false,
"headline": "implement get closest point. Use project_point (#542)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-31T08:52:20Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "db18b7db98423d505bd1e9a6b87ab339c04c960a",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/539",
"is_bot": false,
"headline": "update to godot rust 0.5.3 (#537)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-30T21:23:15Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "3f3d8e4f39495182c0bf1650538dfdee7f9e5b6c",
"body": "upd",
"is_bot": false,
"headline": "possible web build optimization. Disable docs for web, and unused deps.",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-16T18:13:52Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "66729170a1dfb23f9bb12827822e9be2b3f84e92",
"body": null,
"is_bot": false,
"headline": "update version to v0.8.32",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-16T14:40:44Z",
"body_truncated": false,
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},
{
"oid": "6782a7dfc8ec62f5983003591f1f93609b7d6125",
"body": "## Summary\n\nFix issues with 3D Joints\n\n- Invert Generic6DOFJoint3D angle properties to match Godot peculiarity\n- Add motor_max_impulse property support to HingeJoint3D\n- Ensure motor velocity overrides motor position to match Jolt/Godot\n- Ensure parameters such as limits can be both set or cleared b\n[…]\nash / stall.\n\n- Fixes #459\n- Fixes #461 (fixed in earlier PR)\n\nAddresses #460 (Impulse mode works, Multibody untested)\nAddresses #463 (Impulse mode works, problems with test scene, Multibody\nuntested)",
"is_bot": false,
"headline": "Fix Issues with 3D Joints (#528)",
"author_name": "Schnorg",
"author_login": "Schnorg",
"committed_at": "2026-05-14T10:02:04Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "14142cca90aaceb650f2411927c93ba63729ba08",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/462",
"is_bot": false,
"headline": "fix freeze mode (#527)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-09T19:58:55Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "844fd0ec96209cb5f3bdafc51b9ef448a86d30e1",
"body": "other small fixes",
"is_bot": false,
"headline": "small fixes",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-09T17:55:27Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "616d1dd656658ab3aafbcd56ce030ebebf5ad72c",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/339\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/350",
"is_bot": false,
"headline": "Implement state integrate forces and fix space override (#526)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-09T17:17:23Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "84fb7b1512167f573c4ccd120b8472c9a49a9dba",
"body": null,
"is_bot": false,
"headline": "ignore new files that are not to be exported",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-08T15:55:13Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "73b3b08daccdfadc8040927776ed52cdbea2769f",
"body": null,
"is_bot": false,
"headline": "Re-add e2e test on ci/cd, try to fix character controller bugs (#525)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-08T14:07:07Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "10d69677c63af19fa2ef55300e8b2acad33fe6b5",
"body": "- Fix https://github.com/appsinacup/godot-rapier-physics/issues/506\n(Possible fix, at least removes one case where the error log was\nincorrect).",
"is_bot": false,
"headline": "dont error on stale removed event (#524)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-08T07:07:23Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "9f113495134a7ffacb1125e3e7818d17833eae94",
"body": "- Fix https://github.com/appsinacup/godot-rapier-physics/issues/513\n\nRight now we use the unmodified function for generating polygon. That\nexpects points to be in ccw order. If that is not true, it won't work.\nSo before sending the points to it, sort points. If the function still\nreturns None, use instead the other function that might remove points\n(convex hull one)",
"is_bot": false,
"headline": "create polyglon using convex hull as fallback (#522)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-08T07:07:14Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "05f1903a8f3cc16f9a6ba73c4fa58ca68c00f401",
"body": "Changed most 3D joints to use 2 full poses in the Generic Joint Builder,\nrather than two axes. This should fix orientation mismatches that were\nshowing up in a lot of 3D joint issues. This has only been tested on the\n6DOF joint using the sample from #468 as well as the 3D HingeJoint which\nwas fixed \n[…]\nOF. Added ability to disable joint\nlimits (which wasn't working) and set maximum force when setting motor\nposition options (so that the spring that people set up actually does\nsomething).\n\n- Fixes 468",
"is_bot": false,
"headline": "Fix Joint3D poses, 6DOF joint motor pos & limits (#523)",
"author_name": "Schnorg",
"author_login": "Schnorg",
"committed_at": "2026-05-08T07:01:37Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "68d186fc47534bd15c71ac8e71ec1b1c1a0a9aec",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/519",
"is_bot": false,
"headline": "Add experimental-threads to all (#521)",
"author_name": "Dragos Daian",
"author_login": "Ughuuu",
"committed_at": "2026-05-08T06:44:40Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "c645e1dca38fc58bc3ad861a64c21f4f1ac57b8b",
"body": "This addition exposes the motor position targeting functionality within\nRapier Lib by adding properties to RapierPinJoint2D and\nRapierHingeJoint3D.\n\nI ended up adding it all to RapierRevoluteJoint and ignoring the other\njoints. Happy to discuss why in Discord.\n\nAlso fixed the HingeJoint3D axis bug w\n[…]\nple code for using it to make a cantilevered beam but not\nsure that really has a good home in the repository. I also have a\ndocumentation page for godot-rapier-physics-docs which I can PR.\n\n#Fixes 505",
"is_bot": false,
"headline": "Add motor position targeting and fix HingeJoint3D axis bug (#520)",
"author_name": "Schnorg",
"author_login": "Schnorg",
"committed_at": "2026-05-07T19:47:17Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "80a42d005cf711e97a3c9f7279f8337f4dd9aad4",
"body": "The pickable button in the inspector is not respected by Rapier. This\nappears to be caused by the fact that pickable is set multiple places,\nbut I couldn't find anywhere that the property is ever checked. There is\na function\ndirect_space.is_body_excluded_from_query(collision_object_base.get_rid()),\n\n[…]\nkable()\nfunction I created.\n\nSorry if this does not follow best practices as I am a real Rust\namateur, but it works for me\n\nFixes #469\n\n---------\n\nCo-authored-by: Dragos Daian <daian.dragos@yahoo.com>",
"is_bot": false,
"headline": "Fix pickable inspector property having no function (#517)",
"author_name": "jauwnio",
"author_login": "jauwnio",
"committed_at": "2026-05-07T19:43:13Z",
"body_truncated": true,
"is_coding_agent": false
},
{
"oid": "06f5c5b97175fc1f3095b8b24352ec20fc7ec5f4",
"body": "Area2D shouldn't care whether it is monitorable or not when checking\nwith an other\nThis fixes\n#https://github.com/appsinacup/godot-rapier-physics/issues/514\n\n\n\n\nhttps://github.com/user-attachments/assets/902dba6f-53d2-49f5-9517-3e0b6db9529b",
"is_bot": false,
"headline": "Fix area2D monitorable preventing monitoring (#515)",
"author_name": "jauwnio",
"author_login": "jauwnio",
"committed_at": "2026-05-04T13:46:10Z",
"body_truncated": false,
"is_coding_agent": false
},
{
"oid": "aee5d9bac46d0a2bf9b4208ca5f39e2ead85d9d2",
"body": "- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/509\n- Fixes https://github.com/appsinacup/godot-rapier-physics/issues/103",
"is_bot": false,
"headline": "Update to lates rapier apr 2026 (#510)",
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"godot-engine",
"godot4",
"godotengine",
"rapier",
"2d",
"3d",
"physics-engine",
"physics-simulation"
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"has_wiki": true,
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"components": [
{
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"points": 30,
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{
"key": "documentation_directory",
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"points": 25,
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{
"key": "documentation_homepage_site",
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"points": 15,
"status": "met",
"details": [],
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{
"key": "repository_description",
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"points": 10,
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{
"key": "topics",
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{
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]
}
],
"description": "Are baseline engineering and documentation practices in place?"
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{
"key": "security",
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"notes": [
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{
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"components": [
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{
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{
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"points": 1.8,
"status": "partial",
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},
{
"key": "cii_best_practices",
"name": "CII-Best-Practices",
"detail": "no effort to earn an OpenSSF best practices badge detected",
"points": 0,
"status": "missed",
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{
"key": "code_review",
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"points": 1.5,
"status": "partial",
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{
"key": "contributors",
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"points": 0,
"status": "missed",
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{
"key": "dangerous_workflow",
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"points": 10,
"status": "met",
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{
"key": "dependency_update_tool",
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"points": 0,
"status": "missed",
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{
"key": "fuzzing",
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{
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{
"key": "maintained",
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"points": 7.5,
"status": "met",
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{
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{
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{
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"points": 0,
"status": "missed",
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},
{
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"points": 0,
"status": "missed",
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"max_points": 5
},
{
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"name": "Security-Policy",
"detail": "security policy file not detected",
"points": 0,
"status": "missed",
"details": [],
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},
{
"key": "signed_releases",
"name": "Signed-Releases",
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"points": 0,
"status": "missed",
"details": [],
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},
{
"key": "token_permissions",
"name": "Token-Permissions",
"detail": "detected GitHub workflow tokens with excessive permissions",
"points": 0,
"status": "missed",
"details": [],
"max_points": 7.5
},
{
"key": "vulnerabilities",
"name": "Vulnerabilities",
"detail": "2 existing vulnerabilities detected",
"points": 6,
"status": "partial",
"details": [],
"max_points": 7.5
}
]
},
{
"key": "dependency_advisories",
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"name": "Dependency advisories",
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"notes": [
{
"code": "excluded_no_data",
"params": {
"components": [
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{
"code": "weights_renormalized",
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{
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{
"code": "advisories_repo_graph_caveat",
"params": {}
},
{
"code": "advisories_reachability",
"params": {}
}
],
"value": 85,
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"advisories": 2,
"affected_packages": 2,
"assessed_packages": 108,
"unassessed_packages": 0,
"affected_by_severity": "unknown 2",
"direct_affected_packages": 1
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"components": [
{
"key": "direct_dependencies_free_of_known_advisories",
"name": "Direct dependencies free of known advisories",
"detail": "1 affected: bincode 1.3.3 (unknown)",
"points": 26.6,
"status": "partial",
"details": [
{
"code": "advisories_affected",
"params": {
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"packages": "bincode 1.3.3 (unknown)"
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}
],
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{
"key": "indirect_dependencies_free_of_known_advisories",
"name": "Indirect dependencies free of known advisories",
"detail": "transitive set not separable from development and test dependencies in this scope",
"points": 0,
"status": "excluded",
"details": [
{
"code": "advisories_scope_not_separable",
"params": {}
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],
"max_points": 25
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{
"key": "no_advisories_left_outstanding",
"name": "No advisories left outstanding",
"detail": "1 advisory-carrying package(s) unaddressed past 90 days; oldest published 224 days ago",
"points": 37.2,
"status": "partial",
"details": [
{
"code": "advisories_stale",
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}
],
"max_points": 40
}
]
},
{
"key": "malicious_dependencies",
"band": "excellent",
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"note": null,
"notes": [],
"value": 100,
"inputs": {
"source": "osv",
"meaning": "reported as a malicious package by the OpenSSF corpus; the remedy is removal or moving off the compromised name, never an upgrade of the same artifact. Versions the registry has since pulled are listed but not scored",
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"red_flag": false,
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"direct_malicious_packages": 0,
"withdrawn_malicious_packages": 0,
"installable_malicious_packages": 0
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"components": [
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"key": "no_dependency_reported_as_a_malicious_package",
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"points": 100,
"status": "met",
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],
"max_points": 100
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]
},
{
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"notes": [
{
"code": "jurisdiction_evidence_limits",
"params": {}
}
],
"value": 100,
"inputs": {
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"red_flag": false,
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"review_only_matches": 0,
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"components": [
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"points": 100,
"status": "met",
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"code": "jurisdiction_no_match",
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],
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]
}
],
"description": "Are visible security and supply-chain practices strong, with no malicious dependency and no unresolved high-risk jurisdiction exposure?"
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{
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"name": "AI Readiness",
"value": 52,
"weight": 0,
"metrics": [
{
"key": "ai_agent_context",
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"note": null,
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"components": [
{
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"points": 0,
"status": "missed",
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{
"key": "machine_readable_docs_llms_txt",
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{
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"status": "partial",
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{
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"points": 22,
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{
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{
"key": "static_type_checking",
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{
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{
"key": "demonstrated_agent_practice",
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"points": 0,
"status": "missed",
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"code": "no_agent_authored_commits",
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{
"key": "automated_maintenance",
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"status": "missed",
"details": [
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{
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]
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{
"key": "ai_code_legibility",
"band": "excellent",
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"note": null,
"notes": [],
"value": 98,
"inputs": {
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"largest_source_bytes": 99599,
"source_files_sampled": 91,
"oversized_source_files": 3
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"components": [
{
"key": "type_checkable_code",
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"points": 45,
"status": "met",
"details": [
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{
"key": "manageable_file_sizes",
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"detail": "3/91 source files over 60KB",
"points": 53.2,
"status": "partial",
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"oversized": 3
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]
},
{
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"notes": [],
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"has_mcp_signal": false,
"api_schema_files": []
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"points": 0,
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{
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"points": 0,
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{
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"warnings": [
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