A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A high-performance, pure Rust library for full-atom protein side-chain packing using the DREIDING force field, Goldstein+Split DEE, and tree-decomposition DP—with native protein–ligand and protein–nucleic acid interface support.
Web components with spring physics animations. Drop into any HTML page or framework — no rewrites. Built around motion from the start, not retrofitted with it. Every component uses spring physics, interruptible animations, and composable primitives so interactions feel natural.